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Create your own card game

Grab a deck of cards and a bunch of friends and create your own card game. What sort of rules will you decide on? Get a pen and some paper out and brainstorm some possibilities. You might decide on something like 'If I draw a red card, I get a point' and 'If I draw a black card, you get a point.' What other rules can you ...

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Do you like ...?

This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...

Interactive

2024 Dreaming

Explore options for houses, work, food and transport in 2024 in this multimedia presentation from Radio National. A useful resource for stimulating discussion about applications of science and implications for society and the environment as well as current issues and developments in science. Gives examples of how different ...

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Classroom warm up activities

This sequence of guided dance warm-up videos is led by The Australian Ballet’s Dance Education Ensemble. The videos are designed to get students moving and encourage safe dance practice in the classroom. The videos are self-explanatory and can be used in sequence or individually as part of movement based activities in dance ...

Interactive

Invictus Games Sydney 2018 – PDHPE – Stage 4

This module, Sports science and biomechanics in elite and adaptive sports, introduces students to the concept of ‘marginal gains’. At the elite level, athletes and competitors seek to make targeted changes to their performance in order to achieve minor improvements. These marginal gains can be the difference needed to beat ...

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Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

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Learning to loop

Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.

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How times change

This resource is a website supporting teachers and students of the Australian Curriculum: History in Year 1. Includes teacher support, curriculum connections and ready-to-use digital resources about the present, past and future and about differences between their own lives and those of people in the past.

Interactive

Food Preservation

Visit our virtual kitchen! There's 10 tricky questions to try and catch students out in the microcosmic world of food preservation. An engaging and fun way to identify and understand some personal hygiene practices.

Interactive

Pitfall Game

Students simulate being a palaeontologist. They have to choose the correct equipment and dig for virtual mega fauna fossil bones online with this OZ Fossils game.

Online

Yulunga: diyari koolchee

This ball-throwing and hitting game was played by the Diyari people from near Lake Eyre in South Australia. The balls were called koolchee. The aim of the activity is to roll a ball to rebound off a wall in order to hit a skittle. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians ...

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Yulunga: segur etug

This is a guessing game that originates from Mer Island in the Torres Strait region. It is a number-guessing game. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous culture by celebrating the games that Indigenous Australians ...

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Yulunga: walbiri

A memory-testing game was played by the Walbiri children of central Australia. Players were required to recall sand-drawing maps of the locality after watching for a short time. This was a game that helped the children remember and identify the surrounding topography. This is a memory-testing game using various objects. ...

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Yulunga: bubu sagul

One of the many water games observed being played at Mabuiag Island in the Torres Strait. A group of players run in a circle to form a whirlpool and then lie down and float. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous ...

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Yulunga: gugiyn nahri

The activities outlined are examples of how the games can be modified to be used in a tabloid event. Groups of four to six players over a two to three-minute time period are recommended. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation ...

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Yulunga: puldjungi

In one area of Victoria the ball game of puldjungi was played. Two sides (nangkera) were chosen and a ball was kicked up between them by a non-player. When it was caught by a player of one side they attempted to throw it to one of their own team. The ball was thrown from the shoulder and caught with one hand — if both hands ...

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Yulunga: meetcha boma

A hockey game was played by the Noongar people in the south of Western Australia. The game was called meetcha boma (‘nut striking’) in the Perth area. A meeja or meetcha (red gum nut) was used as the ball and a piece of wood with a crooked root (bandeegurt) as the hockey stick. The stick was generally bent into shape with ...

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Yulunga: kami kami

Turlurlu is the name of a traditional ball-rolling and hitting game observed being played by boys in the Great Sandy Desert of central Australia. A rough ball called a kamikami was cut from the thick root of the ngulyungu tree. Each player held a mukurru, or fighting stick, as a bat. The boys formed teams and each side ...

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Yulunga: yangamini

The game of ‘holey’ or yangamini is an object-throwing game played by the Tiwi people of Bathurst Island. Other versions of the game are found elsewhere in Australia among Aboriginal people. For example, the children at Maningrida, Arnhem Land, threw small Anadara bivalve shells into a hollow in the sand and applauded the ...

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Yulunga: julba

Skipping with a vine was popular with the Jagara (or Jagera) people of Brisbane and surrounding areas. The game outlined below was based on a 1950s account by an elder named Gaiarbu. To play this skipping game successfully, the players needed to be very active and had to have plenty of practice. This is a skipping game ...